L-Systems

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 L-systems, or Lindenmayer systems, are a type of formal grammar that can be used to generate fractals and other complex patterns. They are named after Aristid Lindenmayer, a Hungarian biologist who developed them in the 1960s to model the growth of plants.

L-systems are based on the idea of rewriting strings of symbols. The basic components of an L-system are an alphabet of symbols, a set of production rules, and an axiom. The axiom is a string of symbols that represents the initial shape of the object being generated. The production rules are used to rewrite the symbols in the axiom, creating a new string of symbols. This process is repeated over and over again, creating a longer and more complex string of symbols.

The symbols in an L-system can represent geometric shapes, such as lines, curves, and angles. The production rules can be used to change the size, orientation, and position of these shapes. By carefully choosing the symbols and production rules, it is possible to generate a wide variety of complex patterns.

L-systems have been used to generate a variety of different patterns, including fractals, plants, and even artificial languages. They are a powerful tool for creating realistic and beautiful images, and they have been used in a variety of applications, such as computer graphics, animation, and scientific visualization.

Here is an example of an L-system that can be used to generate a Koch snowflake:

axiom = "F"
production rules = {
  "F" → "F+F-F"
}

The axiom in this case is the string "F", which represents a line segment. The production rule says that the symbol "F" can be rewritten as the string "F+F-F", which represents a line segment with two smaller line segments attached to it.

If we repeatedly apply the production rule to the axiom, we will eventually generate a Koch snowflake. The Koch snowflake is a fractal, which means that it has the same overall pattern at all scales.

L-systems are a powerful tool for generating complex patterns. They are used in a variety of applications, such as computer graphics, animation, and scientific visualization.

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